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Python Challenge!

PM Heathcote ISBN: 9781910523353

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See inside

Request an eBook from one of our partners: 

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Contents:

  • Level 1: Getting started
  • Level 2: Data types and operators
  • Level 3: Selection
  • Level 4: Iteration
  • Level 5: Arrays and lists
  • Level 6: Strings
  • Level 7: Subroutines
  • Level 8: Turtle graphics
  • Level 9: Searching and sorting
  • Level 10: Reading and writing text files

The answers pack is available as a free download.

Python Challenge!

Learn to program fast in 155 challenges, 54 examples and 85 pages

Available in printed and digital formats.

This book is a 'gamified' approach to Python, aimed at supporting GCSE and KS3 students, with complete coverage of the GCSE programming requirements. 

There’s no substitute for practice when it comes to learning a new skill! 

Python syntax is simple to learn, but becoming an expert in writing programs to solve different kinds of problems takes a bit longer. That’s why this book has a short explanation of each new statement or technique, followed by one or more examples and then loads of practice challenges.

  Helpful programming tips
Coded solutions with answers given in the back of the book
    Starred challenges – Partially written programs for you to complete

Some of the challenges will take you only a minute or two, using the Python Interactive window to try out new statements and get immediate results. As you get further into the book, you will be challenged to write programs to perform different kinds of tasks - for example to find the results of a calculation, write a program for a simplified cash machine, sort a list of items into alphabetical order, or to record data in a text file to be read, formatted, and printed.

The programming solutions to some challenges have been helpfully simplified for an inexperienced programmer to modify rather than to write from scratch. This builds your confidence in problem-solving. That’s why 35 challenges consist of partially written programs for you to complete.

What people say...

I wanted to reach out to your company regarding the amazing product that I received. I have implemented your Game Maker curriculum to my classes and all of my students loved the entire experience!

Tony La Rocca. Computer Science Teacher, Northern Highlands Regional High School, NJ, USA

This resource has been extremely useful as a launch for the new curriculum. I am using it and developing further resources from it.

David Wicks. Kineton High School

  • See inside

    Request an eBook from one of our partners: 

    Classoos_logo

    Contents:

    • Level 1: Getting started
    • Level 2: Data types and operators
    • Level 3: Selection
    • Level 4: Iteration
    • Level 5: Arrays and lists
    • Level 6: Strings
    • Level 7: Subroutines
    • Level 8: Turtle graphics
    • Level 9: Searching and sorting
    • Level 10: Reading and writing text files

    The answers pack is available as a free download.

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