This unit is an introduction to graphics and covers useful theory from a Computing angle along with practical skills using graphics editing software such as Photoshop.
Pupils will understand and create vector graphics in the first lesson, before looking at how bitmap graphics are stored. Practical skills are given in investigating the effect on file size and quality of changing image resolutions.
The second half of the unit gives practical skills in using graphics editing software including the use of layers, isolating images and adding text.
Pupils will bring in all the skills they have learnt during the unit to make a greetings card. This will then be added to an assessment portfolio.
This unit gives a solid foundation to the theory and practical skills required for KS4 courses such as Computer Science or iMedia.
What's included in the 10th Anniversary toolkit?
The new units have been written to satisfy the new National Curriculum for Computing. They are designed for teaching at KS3 but individual lessons in some units may also be appropriate for teaching Key Stages 2 or 4, particularly where Year 10 students may not previously have been exposed to certain topics.
The 10th Anniversary Upgrade includes:
Revised content that fully meets the national curriculum requirements
Improved foundational content for related topics in the latest GCSE and vocational qualifications
Detailed lesson plans for new and non-specialist teachers
Full HD 16:9 widescreen presentations with enriched illustrations
Learning objectives and outcomes, with assessments for each unit
Updated news articles, links and references to newer technological developments
Homework sheets with answers for every lesson
Worksheets with answers for every lesson
Starter activities and plenaries for every lesson
Activity preparation slides in all presentations
What people say...
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Having used your resources at KS3, these are well received by the students and teachers alike. They are well structured and resourced with answers.
Mr Myles Coulson. Teacher of Computer Science, Tabor Academy
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Very useful resources and assessment material, particularly for Python (beginners and advanced).
Ndiaye Salif. Curriculum Leader for Computer Science., UCL Academy