Lesson 3 Gear trains, pulleys and drive mechanisms
Lesson 4 Card-based automaton
Lesson 5 Card-based automaton
Lesson 6 Teambuilding and collaborative design
There are 6 worksheets, homework tasks and an assessment in this unit.
Summary - Out now
Develop pupil understanding of gears, cams and followers to create paper-based automatons as an end product.
This theory based unit uses practical activities to reinforce technical principles. Working from basic forms of motion, the lessons slowly build in complexity culminating in a ‘design and make’ activity that will support understanding of KS4 concepts in relation to mechanical systems. Cams, followers and linkages are used to create specific movements. Rotary systems, including gears and pulleys are covered throughout the unit. Elements of mathematics and science are covered in an accessible and logical way allowing calculations and performance of systems to be predicted.
What's included in the toolkit?
The currently available units have been written to satisfy the new National Curriculum for Design and Technology. They are designed for teaching at KS3 but individual lessons in some units may also be appropriate for teaching Key Stages 2 or 4, particularly where Year 10 students may not previously have been exposed to certain topics.
The clear and precise way the topics are set out and presented in manageable ways is very helpful to the students and us.
Neil Hattan. Head of Computer Science, St Mary's Catholic Voluntary Academy
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PG Online’s AQA Design and Technology resources have been so helpful in delivering the new GCSE course. Students respond positively to the helpful PowerPoints, clear homework sheets and assessments that are a true reflection of the new content. Thank you so much for making something that seemed daunting, so manageable and teachable.
Miss Catriona O’Connor. Design and Technology Teacher, Redruth School