KS3

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First steps in Small Basic

Introductory programming skills

 
K

Inside the Unit...

Areas Covered

  • Lesson 1 Introducing the turtle
  • Lesson 2 Using a For…EndFor loop
    Download free sample below
  • Lesson 3 The Text window
  • Lesson 4 Using variables
  • Lesson 5 Conditions and branching
  • Lesson 6 Using random numbers

There are 5 worksheets and homework sheets in this unit.

Summary - New: 3rd Edition

This unit is an introduction to programming in a textual language designed to make programming easy and approachable for beginners. It starts by introducing Turtle graphics, leading into the use of variables and For…EndFor loops. Simple programs using the Text window are used to introduce input, output and selection. Pupils will get used to these programming statements while having fun writing a quiz program, producing coloured graphics and making a simple screensaver.

What's included in the toolkit?

Toolkit

The currently available units have been written to satisfy the new National Curriculum for Computing, they are designed for teaching at KS3 but individual lessons in some units may also be appropriate for teaching Key Stages 2 or 4, particularly where Year 10 students may not previously have been exposed to certain topics.

  • PowerPoint slides for each lesson
  • Detailed lesson plans
  • Learning objectives and outcomes
  • Statement of which of the Government Guidelines are covered in the unit
  • Worksheets and homework activities
  • End-of-unit Assessment material
  • Other material and links to online resources

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Inside the Unit...

  • Areas Covered

    • Lesson 1 Introducing the turtle
    • Lesson 2 Using a For…EndFor loop
      Download free sample below
    • Lesson 3 The Text window
    • Lesson 4 Using variables
    • Lesson 5 Conditions and branching
    • Lesson 6 Using random numbers

    There are 5 worksheets and homework sheets in this unit.

    Download Free Sample 8.4mb

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