Lesson 2 Using a For…EndFor loop Download free sample above
Lesson 3 The Text window
Lesson 4 Using variables
Lesson 5 Conditions and branching
Lesson 6 Using random numbers
There are 5 worksheets and homework sheets in this unit.
Summary - New: 3rd Edition
This unit is an introduction to programming in a textual language designed to make programming easy and approachable for beginners. It starts by introducing Turtle graphics, leading into the use of variables and For…EndFor loops. Simple programs using the Text window are used to introduce input, output and selection. Pupils will get used to these programming statements while having fun writing a quiz program, producing coloured graphics and making a simple screensaver.
What's included in the toolkit?
The currently available units have been written to satisfy the new National Curriculum for Computing, they are designed for teaching at KS3 but individual lessons in some units may also be appropriate for teaching Key Stages 2 or 4, particularly where Year 10 students may not previously have been exposed to certain topics.
Very helpful assessments, easy to assess and the resources are perfect for teaching. Thanks.
Seeven Soobaroyen. Springwood High School
PG Online material for KS3 has been instrumental in helping me transit from ICT to Computing with a department of just two. Cutting down work load in planning SOW and resources. All material have been adapted to suit our school with ease and the pupils are really enjoying the programming elements.
Mark Fegan. Head of Computing and ICT, Sacred Heart High School