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KS3

£120.00 + VAT Discounted rate from £96.00

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Introduction to coding through Kodu

Develop and test an XBOX or PC game

K

Inside the Unit...

Download Free Sample 13.3mb

Areas Covered

  • Lesson 1 How programs work
  • Lesson 2 Creating landscapes
  • Lesson 3 Navigation and Pathing
  • Lesson 4 Clones vs Creatables
  • Lesson 5 Pages and selection
    Download free sample above
  • Lesson 6 Game depth and complexity
  • FREE lesson Kodu and the BBC micro:bit
  • Included with free sample lesson

There are worksheets, homeworks and exemplar games to accompany each lesson. The final assessment is by means of an Assessment Portfolio which includes a self-assessment levelling grid.

Summary - New: 3rd Edition

The unit is an introduction to the fundamentals of computer programming and games design via Kodu, a highly intuitive graphical development environment developed by Microsoft Games Lab and the winner of a BETT award in 2014. Pupils will be introduced to the idea of computer programs requiring a precise series of statements and, through using Kodu, will understand how to build a world and program characters and objects before moving on to enhance their games with more advanced features.

The unit also includes a free lesson incorporating the BBC micro:bit which can also be downloaded as part of the free sample below.

What's included in the toolkit?

Toolkit

The currently available units have been written to satisfy the new National Curriculum for Computing, they are designed for teaching at KS3 but individual lessons in some units may also be appropriate for teaching Key Stages 2 or 4, particularly where Year 10 students may not previously have been exposed to certain topics.

  • PowerPoint slides for each lesson
  • Detailed lesson plans
  • Learning objectives and outcomes
  • Statement of which of the Government Guidelines are covered in the unit
  • Worksheets and homework activities
  • End-of-unit Assessment material
  • Other material and links to online resources

What people say...

Your customer service is excellent. I now understand why PG Online is so highly recommended by colleagues in other schools.

Naushin Mirza. Deputy Head of Computing, St John Payne Catholic School

Great work, easily the most clear and easily accessible book I have seen for our subject.

Michael Webb. Design and Technology Teacher, Linton Village College

Inside the Unit...

  • Download Free Sample 13.3mb

    Areas Covered

    • Lesson 1 How programs work
    • Lesson 2 Creating landscapes
    • Lesson 3 Navigation and Pathing
    • Lesson 4 Clones vs Creatables
    • Lesson 5 Pages and selection
      Download free sample above
    • Lesson 6 Game depth and complexity
    • FREE lesson Kodu and the BBC micro:bit
    • Included with free sample lesson

    There are worksheets, homeworks and exemplar games to accompany each lesson. The final assessment is by means of an Assessment Portfolio which includes a self-assessment levelling grid.

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