KS3

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Games programming in Scratch

Design and program a live web game

 
K

Inside the Unit...

Areas Covered

  • Lesson 1 Movement
  • Lesson 2 Lives and scoring
    Download free sample below
  • Lesson 3 Adding a new level
  • Lesson 4 Randomising the behaviour of sprites
  • Lesson 5 Shooting and jumping
  • Lesson 6 Adding sounds
  • Lesson 7 Testing and assessment
  • Extension lesson Using lists

There are 3 worksheets and six homework sheets to accompany this unit.

Summary - New: 3rd Edition

Pupils begin this unit with an introduction to the Scratch programming environment, and by reverse- engineering some existing games. They then progress to planning and developing their own game, learning to incorporate variables, procedures (using the Broadcast function), lists and operators. They should be able to create a fully working game with lives, scoring and some randomisation of objects. Finally they will learn to test and debug their programs.

What's included in the toolkit?

Toolkit

The currently available units have been written to satisfy the new National Curriculum for Computing, they are designed for teaching at KS3 but individual lessons in some units may also be appropriate for teaching Key Stages 2 or 4, particularly where Year 10 students may not previously have been exposed to certain topics.

  • PowerPoint slides for each lesson
  • Detailed lesson plans
  • Learning objectives and outcomes
  • Statement of which of the Government Guidelines are covered in the unit
  • Worksheets and homework activities
  • End-of-unit Assessment material
  • Other material and links to online resources

What people say...

A fantastic set of resources to support both teachers and students in the delivery of the new computing curriculum. We would be lost without it.

Catherine Williams. Head of Department, St Bede's Inter-Church School

PG Online material for KS3 has been instrumental in helping me transit from ICT to Computing with a department of just two. Cutting down work load in planning SOW and resources. All material have been adapted to suit our school with ease and the pupils are really enjoying the programming elements.

Mark Fegan. Head of Computing and ICT, Sacred Heart High School

Inside the Unit...

  • Areas Covered

    • Lesson 1 Movement
    • Lesson 2 Lives and scoring
      Download free sample below
    • Lesson 3 Adding a new level
    • Lesson 4 Randomising the behaviour of sprites
    • Lesson 5 Shooting and jumping
    • Lesson 6 Adding sounds
    • Lesson 7 Testing and assessment
    • Extension lesson Using lists

    There are 3 worksheets and six homework sheets to accompany this unit.

    Download Free Sample 8.1mb

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  • Pricing and Discounts

    • Lifetime site licence
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    • Discount for 6-12 units 15%
    • Discount for 12+ units 20%
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