Lesson 2 Lives and scoring Download free sample above
Lesson 3 Adding a new level
Lesson 4 Randomising the behaviour of sprites
Lesson 5 Shooting and jumping
Lesson 6 Adding sounds
Lesson 7 Testing and assessment
Extension lesson Using lists
There are 3 worksheets and six homework sheets to accompany this unit.
Summary - New: 3rd Edition
Pupils begin this unit with an introduction to the Scratch programming environment, and by reverse- engineering some existing games. They then progress to planning and developing their own game, learning to incorporate variables, procedures (using the Broadcast function), lists and operators. They should be able to create a fully working game with lives, scoring and some randomisation of objects. Finally they will learn to test and debug their programs.
What's included in the toolkit?
The currently available units have been written to satisfy the new National Curriculum for Computing, they are designed for teaching at KS3 but individual lessons in some units may also be appropriate for teaching Key Stages 2 or 4, particularly where Year 10 students may not previously have been exposed to certain topics.