KS3

£120.00 + VAT

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Programming with GameMaker

Introduction to OOP techniques

 
K

Inside the Unit...

Areas Covered

  • Lesson 1 Game analysis
  • Lesson 2 Sprites and Objects
    Download free sample below
  • Lesson 3 Enemies and collision detection
  • Lesson 4 Firing projectiles
  • Lesson 5 Capturing the flag
  • Lesson 6 Testing and assessment

There are 8 tutorials, 2 worksheets, 2 homework tasks and several demonstration games in this unit.

Summary

In this unit pupils will be introduced to the GameMaker Game Editor programming environment and begin by reverse-engineering an existing game. They will then progress to planning and developing their own games, learning to incorporate variables, events and actions, and making use of object-orientated programming techniques. They will program player movement, enemy collisions and the collection of objects to win their games. Finally they will learn to test and debug their programs. Assessment will be by means of an Assessment Portfolio.

This unit is developed for GameMaker Studio v1.x. Please check your version before ordering. We are unable to support GameMaker Studio v2.

What's included in the toolkit?

Toolkit

The currently available units have been written to satisfy the new National Curriculum for Computing, they are designed for teaching at KS3 but individual lessons in some units may also be appropriate for teaching Key Stages 2 or 4, particularly where Year 10 students may not previously have been exposed to certain topics.

  • PowerPoint slides for each lesson
  • Detailed lesson plans
  • Learning objectives and outcomes
  • Statement of which of the Government Guidelines are covered in the unit
  • Worksheets and activities
  • End-of-unit Assessment material
  • Other material and links to online resources

What people say...

The GameMaker unit from PG Online that I have just received is full of everything I need to teach from KS3 all the way to KS5 and my colleagues too. There are many gems within the resources provided but what is particularly useful is that all tutorials, challenges and extension tasks have been "worked" and are therefore available for analysis, reverse engineering and just to show what the end result "could/should" be.  I am really looking forward to using it next year. Thank you.

Mr Jason Partrick . ICT Teacher, Thomas Gainsborough School

We’re really pleased with the Python and GameMaker units especially. Thank you for making such great resources.

Joel Arda. Head of ICT and Computer Science, Rivers Academy West London

Inside the Unit...

  • Areas Covered

    • Lesson 1 Game analysis
    • Lesson 2 Sprites and Objects
      Download free sample below
    • Lesson 3 Enemies and collision detection
    • Lesson 4 Firing projectiles
    • Lesson 5 Capturing the flag
    • Lesson 6 Testing and assessment

    There are 8 tutorials, 2 worksheets, 2 homework tasks and several demonstration games in this unit.

    Download Free Sample 6.2mb

  • How to order

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  • Pricing and Discounts

    • Lifetime site licence for:
    • 1 KS3 unit £120 + VAT
    • GCSE & IGCSE units are individually priced
    • A Level units are individually priced
    • Discount for 2-5 units 10%
    • Discount for 6-11 units 15%
    • Discount for 12 or more units 20%
    • Budget plans are available. There are no annual renewal fees.