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10AE Making games with GDevelop

Games programming and development

16

Inside the Unit...

Download Free Sample 7.0mb

Areas Covered

  • Lesson 1 Properties and particle emitters
  • Download free sample above
  • Lesson 2 Characters and sprites
  • Lesson 3 Collision detection
  • Lesson 4 Falling and spawning
  • Lesson 5 Rewards and hazards
  • Lesson 6 Unit assessment

Summary

This unit gives students practical opportunities to design and program two games. Students begin by creating a firework game that makes use of particle emitters and events. They then spend four lessons developing a platform game that makes use of many key games programming concepts such as sprites, collision detection and variables for use in scoring. Key object oriented programming concepts (OOP), such as objects and instances, are introduced in a KS3 appropriate manner. Students will develop programming skills through the development and iterative testing of their games. The programming language makes use of a visual programming environment which is an excellent transition between block programming and text programming.

What's included in the 10th Anniversary toolkit?

Toolkit

The new units have been written to satisfy the new National Curriculum for Computing. They are designed for teaching at KS3 but individual lessons in some units may also be appropriate for teaching Key Stages 2 or 4, particularly where Year 10 students may not previously have been exposed to certain topics.

The 10th Anniversary Upgrade includes:

  1. Revised content based on teacher feedback that fully meets the national curriculum requirements 
  2. Full HD 16:9 widescreen presentations with enriched illustrations 
  3. New starters and plenaries with every lesson 
  4. Full answer slides for all questions asked in presentations 
  5. Worksheets with answers for every lesson 
  6. Homework sheets with answers for every lesson 
  7. Updated learning objectives and unit assessments 
  8. Updated lesson plans for new and non-specialist teachers 
  9. Pointer slides to worksheet activities in all presentations 
  10. An improved foundation and progression for the latest GCSE and vocational qualifications 

What people say...

PG Online material for KS3 has been instrumental in helping me transit from ICT to Computing with a department of just two. Cutting down work load in planning SOW and resources. All material have been adapted to suit our school with ease and the pupils are really enjoying the programming elements.

Mark Fegan. Head of Computing and ICT, Sacred Heart High School

I have used two sets of resources so far but the best has been the cyber crime one.  The students have loved it - they all have a tale to tell about email scams and hacking!!

Beverley Castle. Teacher of Computing, St Joseph's Catholic High School

Relevant Textbooks

Inside the Unit...

  • Download Free Sample 7.0mb

    Areas Covered

    • Lesson 1 Properties and particle emitters
    • Download free sample above
    • Lesson 2 Characters and sprites
    • Lesson 3 Collision detection
    • Lesson 4 Falling and spawning
    • Lesson 5 Rewards and hazards
    • Lesson 6 Unit assessment
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