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10AE Games programming in Scratch

Design and program a live web game

11

Inside the Unit...

Download Free Sample 8.4mb

Areas Covered

  • Lesson 1 Movement
  • Lesson 2 Lives and scoring
    Download free sample above
  • Lesson 3 Broadcasting and outputs
  • Lesson 4 Game design
  • Lesson 5 Jumping and enemies
  • Lesson 6 Finishing the game
  • Lesson 7 Assessment
  • Extension lesson Using lists

Summary

In this unit pupils will be introduced to the Scratch programming environment and develop two games. In the first game, Shark Catcher, pupils will program a fish to be controlled by the player. They will then code a shark which tries to catch them and objects that they need to collect. In the second half of the unit, pupils will create a level for a platform game. This will incorporate events, broadcasts, variables, selection (IF blocks) and Boolean operators. Features of this game include collision detection, platforms, lives, objects and projectiles. At the end of the unit pupils complete an assessment of the work they have undertaken.

What's included in the 10th Anniversary toolkit?

Toolkit

The new units have been written to satisfy the new National Curriculum for Computing. They are designed for teaching at KS3 but individual lessons in some units may also be appropriate for teaching Key Stages 2 or 4, particularly where Year 10 students may not previously have been exposed to certain topics.

The 10th Anniversary Upgrade includes:

  1. Revised content based on teacher feedback that fully meets the national curriculum requirements 
  2. Full HD 16:9 widescreen presentations with enriched illustrations 
  3. New starters and plenaries with every lesson 
  4. Full answer slides for all questions asked in presentations 
  5. Worksheets with answers for every lesson 
  6. Homework sheets with answers for every lesson 
  7. Updated learning objectives and unit assessments 
  8. Updated lesson plans for new and non-specialist teachers 
  9. Pointer slides to worksheet activities in all presentations 
  10. An improved foundation and progression for the latest GCSE and vocational qualifications 

What people say...

PG Online material for KS3 has been instrumental in helping me transit from ICT to Computing with a department of just two. Cutting down work load in planning SOW and resources. All material have been adapted to suit our school with ease and the pupils are really enjoying the programming elements.

Mark Fegan. Head of Computing and ICT, Sacred Heart High School

We decided that […rather than going on courses] it would be far more beneficial to buy in KS3 resources for the same price or less. We have decided to go with http://pgonline.co.uk/ as this offered the best resources for the cheapest price

Richard Bunn. Our Lady & St Chad Catholic Sports College

Relevant Textbooks

Inside the Unit...

  • Download Free Sample 8.4mb

    Areas Covered

    • Lesson 1 Movement
    • Lesson 2 Lives and scoring
      Download free sample above
    • Lesson 3 Broadcasting and outputs
    • Lesson 4 Game design
    • Lesson 5 Jumping and enemies
    • Lesson 6 Finishing the game
    • Lesson 7 Assessment
    • Extension lesson Using lists
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